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The cross-media domino effect: when a series revives a game, a manga or a book

+7,500% sales for Fallout 4, +554% for The Witcher 3, +1,400% for The Odyssey: cultural consumption now works as a network. With the figures and strategies to prove it.

Luffy, Nami and Zoro in the One Piece anime

You finish a series, the credits roll, but you don't feel like leaving that universe. So you start the game adaptation, order the original manga, or buy the book everyone is talking about.

Cultural consumption now works as a network. A hit on one screen immediately triggers a wave of curiosity on other media. Here's how that phenomenon took hold, with hard figures and a strategy going back several decades.

1. From the small screen to the controller: series that revive games

For a long time, television adaptations of video games lacked conviction. The trend has completely reversed: series and anime are now a powerful sales engine for publishers.

Fallout: the sales explosion

In April 2024, the launch of the Fallout series on Amazon Prime Video revived Bethesda's entire franchise.

The Fallout series, Amazon Prime Video.

Cyberpunk, The Witcher and DMC: the animation and streaming lever

Cyberpunk: Edgerunners, the Studio Trigger anime released on Netflix
Netflix announced the Cyberpunk sequel this autumn: new player peaks on the game are a safe bet.

Cyberpunk: Edgerunners: after Studio Trigger and Netflix released the anime, Cyberpunk 2077 saw a +550% spike in players on Steam. CD Projekt Red even passed one million daily active users across all platforms.

Cyberpunk: Edgerunners, Studio Trigger and Netflix.

2. Where it comes from: American merchandising versus the Japanese Media Mix

This synergy between media is nothing new, but it rests on distinctly different business models depending on the continent.

The American model: spin-off logic

From the late 1970s, Hollywood sought to extend the film experience. Star Wars (1977) laid the groundwork with original novels and Kenner action figures. In the 1980s, the deregulation of American television let manufacturers such as Mattel and Hasbro produce animated series designed to promote toys (He-Man, Transformers, G.I. Joe).

The Japanese Media Mix: a circular strategy

Demon Slayer - Infinity Castle, an all-time record for Japanese cinema
Demon Slayer - Infinity Castle became the first film in Japanese cinema history to pass 100 billion yen.

Japan took a different approach from the 1970s and 1980s onwards, largely driven by publisher Kadokawa: the Media Mix (メディアミックス).

Rather than creating spin-offs from an existing hit, the work is designed as an ecosystem from the start. The anime often acts as a big-budget showcase to boost sales of the manga, novels, soundtracks and video games.

One Piece live-action, Netflix.

What about Europe? Franco-Belgian comics and the Ankama school

Franco-Belgian comics are no exception. As early as 1956, the creator of Le Journal de Tintin founded the Belvision animation studio to bring paper heroes to television and cinema (Asterix, Tintin, Lucky Luke). Every film release massively revives sales of the original albums in bookshops.

3. From the big screen to print: when cinema gets people reading again

Cinema also has enormous prescriptive power over literature, from modern comics to the greatest classics.

Spider-Man: the engine of extended universes

Every major cinema release, whether the animated Spider-Verse saga or the MCU films, generates a 30% to 50% jump in sales of the associated console games and sends thousands of readers back to the graphic novels devoted to Miles Morales.

The blockbuster effect on literature

4. Why this synergy works so well

This bridge between media rests on two simple mechanics.

5. Tracking your discoveries with Gemster

Moving from a series to a 60-hour game, then to a manga run or a novel makes tracking complicated. Your consumption quickly scatters across several apps and formats.

That need is exactly what we're building Gemster for. The app lets you bring your whole cultural journey together in one place.

What about you? What was the last series or film that made you want to start a game or open a book?

Want all your works in one place?

Discover Gemster